Product Tips & Techniques

Tips and Tricks on how to get the most about Maple and MapleSim

Greetings, fellow educators, researchers, engineers, students, and folx who love mathematics! 

 

I believe in the importance of mathematics as a structure to our society, as a gateway to better financial decision making, and as a crucial subject to teach problem solving. I also believe in the success of all students, through self-discovery and creativity, while working with others to create their own knowledge. Consequently, I’ve designed my examples in the Maple Learn gallery to suit these needs. Many of my documents are meant to be “stand-alone” investigations, summary pages, or real-world applications of mathematical concepts meant to captivate the interest of students in using mathematics beyond the basic textbook work most curricula entail. Thus, I believe in the reciprocal teaching and learning relationship, through the independence and creativity that technology has afforded us. The following is an example of roller coaster track creation using functions. Split into a five part investigation, students are tasked to design the next roller coaster in a theme park, while keeping in mind the elements of safety, feasibility, and of course fun!

Common elements we take for granted such as having a starting and ending platform that is the same height (since most coasters begin and end at the same location), boarding the coaster on a flat surface, and smooth connections between curves translate into modeling with functions. 

 

Aside from interning with Maplesoft, I am an educator, researcher, student, financial educator, and above all, someone who just loves mathematics and wishes to share that joy with the whole world. As a practicing secondary mathematics and science teacher in Ontario, Canada, I have the privilege of taking what I learned in my doctorate studies and applying it to my classrooms on a daily basis. I gave this assignment to my students and they really enjoyed creating their coasters as it finally gave them a reason to learn why transformations of quadratics, amongst other functions, were important to learn, and where a “real life” application of a piecewise function could be used. 

Graphical user interface, text, application, Word

Description automatically generated

 

Having worked with the Ontario and International Baccalaureate mathematics curricula for over a decade, I have seen its evolution over time and in particular, what concepts students struggled to understand, and apply them to the “real world.” Concurrently, working with international mathematics curricula as part of my collaboration with Maplesoft, I have also seen trends and emergent patterns as many countries’ curricula have evolved to incorporate more mathematical literacy along with competencies and skills. In my future posts, you will see Maple Learn examples on financial literacy since working as a financial educator has allowed me to see just how ill prepared families are towards their retirement and how we can get lost amongst a plethora of options provided by mass media. Hence, I have 2 main goals I dedicate to a lifelong learning experience; financial literacy and greater comprehension of mathematics topics in the classroom. 

 

The first day of Maple Conference 2022 is coming up on November 2 and it's not too late to register! Please go to our conference home page and click on the "Register Now" button. This is a free virtual event open to all.

The schedule is available on the conference agenda page.

Come join us to see recent developments in research, education and applications, find out about new and upcoming features in our products, talk to Maplesoft staff and other members of the Maple community and view (and vote on) Maple and Maple Learn artwork.

We hope to see you at the conference!

We have just released the 2022.2 updates for Maple and MapleSim. These updates are freely available to all customers who have the 2022 version of these products.

Maple 2022.2 includes improvements to worksheet performance, the math engine, and more. As always, we recommend that all Maple 2022 users install this update. It is available through Tools>Check for Updates in Maple, and is also available from our website on the  Maple 2022.2 download page, where you can also find more details.

The MapleSim 2022.2 family of products offers an enhanced user experience through an expansion of the modeling libraries, a range of new productivity features, and several new options requested by users. See the MapleSim 2022.2 update page for details on new features, and for instruction on how to obtain your update.

Welcome back to another Maple Learn blog post! We know it is midterm season, and we’re here to help. Maple Learn can be used to study in many different ways, and I’m sure you’ve already tried some of them. One way is making your notes in Learn, or making your own examples, but have you taken a look at our document gallery? We have a wide range of subjects and types of documents, so let’s take a look at some documents!

I’m going to start by talking about the documents in the gallery which are content learning focused, then move into practice problems and a special document for studying.

First, let’s look at some calculus content learning documents! The calculus collection is our largest, reaching over 250 documents and still counting. The two documents I’ve picked from this category are our documents on the Fundamental Theorem of Calculus and a Visualization of Partial Derivatives. See a screenshot of the visualisations for each document below!

 

Are there other subjects you’d like to look at? Well, take a look at our list below!

Algebra: Double Vertical Asymptote Slider Graph

Graph Theory: Dijkstra’s Algorithm for Shortest Paths

Economics: Increase in Demand in a Market

Chemistry: Combined Gas Law Examples

Biology: Dihybrid Cross Punnett Squares

Physics: Displacement, Velocity, and Acceleration

We have many other subjects for documents, of course, but they wouldn’t fit in this post! Take a look at our entire document gallery for the others.

Another class of documents we have are the practice problems. Perfect for studying, we have practice problems ranging from practicing the four color theorem, to practicing mean, median, and mode, to even practicing dihybrid cross genotypes!

Now for, in my opinion, our most useful document for the midterm season: A study time calculator!

This document allows you to put in the amount you want to study each class over the day or week, and breaks down visually what that would look like.  

This allows you to make sure you’re taking enough time for breaks and sleep, and not overloading yourself. Feel free to customise the document to make it work better for you and your study style!

We hope you enjoyed this post, and that we could help you study! Let us know below if there’s anything else you’d want to see to support you during midterms and exams.

Maple allows to extract, manipulate, and optimize equations from a MapleSim model. Code can be generated from the equations in various programming languages. To verify the code, C code can be imported back into the original MapleSim model and compared to the model.

This verification step is not an everyday task, but it is advisable before the code is used elsewhere (e.g., in a controller). This post summarizes helpfull links and provides an additional example with equations that are too large to be efficiently verified by code review.

Comparison to a physical model is demonstrated here on an older version of MapleSim (~2015). In newer versions the import has changed (basics are described in Tutorial 6.6: Using the External C Code/DLL Custom Component App). An external C compiler must be set-up to make the import work.

The attached MapleSim model verifies against an optimized custom component. Instead of manually entering and modifying the code as described in the Tutorial 6.6, the model uses a Maple worksheet that programmatically generates C code from Maple equations and modifies the C code (sets C definitions and parameters) to be usable for MapleSim’s External C/Library Block App.

The Maple worksheet to generate and modify C code has been improved in many details with support from MaplePrime users for which I would like to express my thanks.

C_code_generation_of_optimised_code_for_MapleSim.mw

C_code_generation_of_optimised_code.msim

 

 

Have you heard the news yet? Maple Learn has had a major update! You may be wondering what this means, and what all the shiny new features are. Let’s go through them together.

First, as with many updates, we’ve improved performance with Maple Learn. Longer documents will load and perform faster, requiring less computing power for operations, and as a result your browser will be more responsive. Performance on Chromebooks is also improved.

Operations that previously would have needed to be refreshed now automatically calculate. Up until now, if you performed a menu operation on an expression and then changed the value of the expression, the result would turn orange to warn you that the result was no longer valid. You would then have to refresh manually. Now, this is no longer the case, the orange refresh button has been removed from Maple Learn, and results are never out of date.

The plot window, inline plots, and the context panel are all resizable now. This means that, for example, if you’re presenting using Maple Learn, you can enlarge the plot window to be the focus of the presentation, and shrink the context panel out of the way. Take a look at the difference, with our animation of it in action!

Sliders are also more flexible now! Bounds for sliders can be expressed in terms of variables or symbols like π. As well, you can now animate sliders, animating the graph. This allows for more interactivity in documents. See the old view on the left, and the new view on the right! Make sure to take a look at an example of the animated slider below the views as well. 

   

You can also now snap groups to a grid, allow them to automatically adjust their position as other groups adjust. This ensures better alignment of groups. It also allows you to easily rearrange elements of your documents.

Next, Maple Learn could handle 3D plots before, but now Maple Learn supports 3D parametric plots!

Finally, Maple Learn now has printing! This means you can print out your Maple Learn documents, with two options: to print just the canvas, or to print just the plot. This was requested by many users.

Multiple selection is also possible, allowing you to select multiple cells in a group by holding down the Ctrl/Command key while clicking and dragging.

That’s all for the updates in this version, but keep an eye out for our other updates! For more details, please take a look at our What’s New In Maple Learn page. We hope you enjoy our new features, and let us know if there are any more features you’d like to see in Maple Learn below.

Who else likes art?  I love art; doodling in my notebook between projects and classes is a great way to pass the time and keep my creativity sharp.  However, when I’m working in Maple Learn, I don’t need to get out my book; I can use the plot window as my canvas and get my drawing fix right then and there.

We’ve done a few blog posts on Maple Learn art, and we’re back at it again in even bigger and better ways.  Maple Learn’s recent update added some useful features that can be incorporated into art, including the ability to resize the plot window and animate using automatically-changing variables.

Even with all the previous posts, you may be thinking, “What’s all this?  How am I supposed to make art in a piece of math software?”  Well, there is a lot of beauty to mathematics.  Consider beautiful patterns and fractals, equations that produce surprisingly aesthetically interesting outputs, and the general use of mathematics to create technical art.  In Maple Learn, you don’t have to get that advanced (heck, unless you want to).  Art can be created by combining basic shapes and functions into any image you can imagine.  All of the images below were created in Maple Learn!

There are many ways you can harness artistic power in Maple Learn.  Here are the resources I recommend to get you started.

  1. I’ve recently made some YouTube videos (see the first one below) that provide a tutorial for Maple Learn art.  This series is less than 30 minutes in total, and covers - in three respective parts - the basics, some more advanced Learn techniques, and a full walkthrough of how I make my own art.
  2. Check out the Maple Learn document gallery art collection for some inspiration, the how-to documents for additional help, and the rest of the gallery to see even more Maple Learn in action!

Once you’re having fun and making art, consider submitting your art to the Maple Conference 2022 Maple Learn Art Showcase.  The due date for submission is October 14, 2022.  The Conference itself is on November 2-3, and is a free virtual event filled with presentations, discussions, and more.  Check it out!

 

I have polished up findings with custom components to share it here:

Optimized code generated with Maple’s codegen package cannot be used in the same way as it was possible with older versions of MapleSim’s Custom Component Template.

Intermediate variables `tx` (where x is an integer) of the optimized code are interpreted as physical parameters in the current template version and not as variables. This makes sense and is more consistent with MapleSim’s definition of variables and parameters, but leads to errors in MapleSim.

The attached model shows how optimized code can be generated for the current template and compares an older, still working (!) template with the new one.

The attached worksheet contains commands to programmatically generate optimized code for the current Custom Component Template.

CustomComponentTemplates_comparision.msim

Optimized_code_for_custom_component_template.mw


 

New display of arbitrary constants and functions

 

When using computer algebra, first we want results. Right. And textbook-like typesetting was not fully developed 20+ years ago. So, in the name of getting those results, people somehow got used to the idea of "give up textbook-quality computer algebra display". But computers keep evolving, and nowadays textbook typesetting is fully developed, so we have better typesetting in place. For example, consider this differential equation:

 

Download New_arbitrary_constants_and_functions.mw

Edgardo S. Cheb-Terrab
Physics, Differential Equations and Mathematical Functions, Maplesoft

Problem statement:
Determine the relativistic uniformly accelerated motion, i.e. the rectilinear motion for which the acceleration w in the proper reference frame (at each instant of time) remains constant.

As an application of the post presented by Dr Cheb Terrab in MaplePrimes on the principle of relativity ( found here ), we solve the problem stated on page 24 of Landau & Lifshitz book [1], which makes use of the relativistic invariant condition of the constancy of a four-scalar, viz., `w__μ`*w^mu where w^mu is the four-acceleration. This little problem exemplify beautifully how to use invariance in relativity. This is the so-called hyperbolic motion and we explain why at the end of this worksheet.

NULL

let's introduce the coordinate system, X = (x, y, z, tau)with tau = c*t 

with(Physics)

Setup(coordinates = [X = (x, y, z, tau)])

[coordinatesystems = {X}]

(1)

%d_(s)^2 = g_[lineelement]

%d_(s)^2 = -Physics:-d_(x)^2-Physics:-d_(y)^2-Physics:-d_(z)^2+Physics:-d_(tau)^2

(2)

NULL

Four-velocity

 

The four-velocity is defined by  u^mu = dx^mu/ds and dx^mu/ds = dx^mu/(c*sqrt(1-v^2/c^2)*dt) 

Define this quantity as a tensor.

Define(u[mu], quiet)

The four velocity can therefore be computing using

u[`~mu`] = d_(X[`~mu`])/%d_(s(tau))

u[`~mu`] = Physics:-d_(Physics:-SpaceTimeVector[`~mu`](X))/%d_(s(tau))

(1.1)

NULL

As to the interval d(s(tau)), it is easily obtained from (2) . See Equation (4.1.5)  here with d(diff(tau(x), x)) = d(s(tau)) for in the moving reference frame we have that d(diff(x, x)) = d(diff(y(x), x)) and d(diff(y(x), x)) = d(diff(z(x), x)) and d(diff(z(x), x)) = 0.

 Thus, remembering that the velocity is a function of the time and hence of tau, set

%d_(s(tau)) = d(tau)*sqrt(1-v(tau)^2/c^2)

%d_(s(tau)) = Physics:-d_(tau)*(1-v(tau)^2/c^2)^(1/2)

(1.2)

subs(%d_(s(tau)) = Physics[d_](tau)*(1-v(tau)^2/c^2)^(1/2), u[`~mu`] = Physics[d_](Physics[SpaceTimeVector][`~mu`](X))/%d_(s(tau)))

u[`~mu`] = Physics:-d_(Physics:-SpaceTimeVector[`~mu`](X))/(Physics:-d_(tau)*(1-v(tau)^2/c^2)^(1/2))

(1.3)

Rewriting the right-hand side in components,

lhs(u[`~mu`] = Physics[d_](Physics[SpaceTimeVector][`~mu`](X))/(Physics[d_](tau)*(1-v(tau)^2/c^2)^(1/2))) = Library:-TensorComponents(rhs(u[`~mu`] = Physics[d_](Physics[SpaceTimeVector][`~mu`](X))/(Physics[d_](tau)*(1-v(tau)^2/c^2)^(1/2))))

u[`~mu`] = [Physics:-d_(x)/(Physics:-d_(tau)*(-(v(tau)^2-c^2)/c^2)^(1/2)), Physics:-d_(y)/(Physics:-d_(tau)*(-(v(tau)^2-c^2)/c^2)^(1/2)), Physics:-d_(z)/(Physics:-d_(tau)*(-(v(tau)^2-c^2)/c^2)^(1/2)), 1/(-(v(tau)^2-c^2)/c^2)^(1/2)]

(1.4)

Next we introduce explicitly the 3D velocity components while remembering that the moving reference frame travels along the positive x-axis

NULL

simplify(u[`~mu`] = [Physics[d_](x)/(Physics[d_](tau)*(-(v(tau)^2-c^2)/c^2)^(1/2)), Physics[d_](y)/(Physics[d_](tau)*(-(v(tau)^2-c^2)/c^2)^(1/2)), Physics[d_](z)/(Physics[d_](tau)*(-(v(tau)^2-c^2)/c^2)^(1/2)), 1/(-(v(tau)^2-c^2)/c^2)^(1/2)], {d_(x)/d_(tau) = v(tau)/c, d_(y)/d_(tau) = 0, d_(z)/d_(tau) = 0}, {d_(x), d_(y), d_(z)})

u[`~mu`] = [v(tau)/(c*((c^2-v(tau)^2)/c^2)^(1/2)), 0, 0, 1/(-(v(tau)^2-c^2)/c^2)^(1/2)]

(1.5)

Introduce now this explicit definition into the system

Define(u[`~mu`] = [v(tau)/(c*((c^2-v(tau)^2)/c^2)^(1/2)), 0, 0, 1/(-(v(tau)^2-c^2)/c^2)^(1/2)])

{Physics:-Dgamma[mu], Physics:-Psigma[mu], Physics:-d_[mu], Physics:-g_[mu, nu], u[mu], w[`~mu`], w__o[`~mu`], Physics:-LeviCivita[alpha, beta, mu, nu], Physics:-SpaceTimeVector[mu](X)}

(1.6)

NULL

Computing the four-acceleration

 

This quantity is defined by the second derivative w^mu = d^2*x^mu/ds^2 and d^2*x^mu/ds^2 = du^mu/ds and du^mu/ds = du^mu/(c*sqrt(1-v^2/c^2)*dt)

Define this quantity as a tensor.

Define(w[mu], quiet)

Applying the definition just given,

w[`~mu`] = d_(u[`~mu`])/%d_(s(tau))

w[`~mu`] = Physics:-d_[nu](u[`~mu`], [X])*Physics:-d_(Physics:-SpaceTimeVector[`~nu`](X))/%d_(s(tau))

(2.1)

Substituting for d_(s(tau))from (1.2) above

subs(%d_(s(tau)) = Physics[d_](tau)*(1-v(tau)^2/c^2)^(1/2), w[`~mu`] = Physics[d_][nu](u[`~mu`], [X])*Physics[d_](Physics[SpaceTimeVector][`~nu`](X))/%d_(s(tau)))

w[`~mu`] = Physics:-d_[nu](u[`~mu`], [X])*Physics:-d_(Physics:-SpaceTimeVector[`~nu`](X))/(Physics:-d_(tau)*(1-v(tau)^2/c^2)^(1/2))

(2.2)

Introducing now this definition (2.2)  into the system,

Define(w[`~mu`] = Physics[d_][nu](u[`~mu`], [X])*Physics[d_](Physics[SpaceTimeVector][`~nu`](X))/(Physics[d_](tau)*(1-v(tau)^2/c^2)^(1/2)), quiet)

lhs(w[`~mu`] = Physics[d_][nu](u[`~mu`], [X])*Physics[d_](Physics[SpaceTimeVector][`~nu`](X))/(Physics[d_](tau)*(1-v(tau)^2/c^2)^(1/2))) = TensorArray(rhs(w[`~mu`] = Physics[d_][nu](u[`~mu`], [X])*Physics[d_](Physics[SpaceTimeVector][`~nu`](X))/(Physics[d_](tau)*(1-v(tau)^2/c^2)^(1/2))))

w[`~mu`] = Array(%id = 36893488148327765764)

(2.3)

Recalling that tau = c*t, we get

"PDETools:-dchange([tau=c*t],?,[t],params=c)"

w[`~mu`] = Array(%id = 36893488148324030572)

(2.4)

Introducing anew this definition (2.4)  into the system,

"Define(w[~mu]=rhs(?),redo,quiet):"

NULL

In the proper referential, the velocity of the particle vanishes and the tridimensional acceleration is directed along the positive x-axis, denote its value by `#msub(mi("w"),mn("0"))`

Hence, proceeding to the relevant substitutions and introducing the corresponding definition into the system, the four-acceleration in the proper referential reads

  "Define(`w__o`[~mu]= subs(v(t)=`w__0`, v(t)=0,rhs(?)),quiet):"

w__o[`~mu`] = TensorArray(w__o[`~mu`])

w__o[`~mu`] = Array(%id = 36893488148076604940)

(2.5)

NULL

The differential equation solving the problem

 

NULL``

Everything is now set up for us to establish the differential equation that will solve our problem. It is at this juncture that we make use of the invariant condition stated in the introduction.

The relativistic invariant condition of uniform acceleration must lie in the constancy of a 4-scalar coinciding with `w__μ`*w^mu  in the proper reference frame.

We simply write the stated invariance of the four scalar (d*u^mu*(1/(d*s)))^2 thus:

w[mu]^2 = w__o[mu]^2

w[mu]*w[`~mu`] = w__o[mu]*w__o[`~mu`]

(3.1)

TensorArray(w[mu]*w[`~mu`] = w__o[mu]*w__o[`~mu`])

(diff(v(t), t))^2*c^2/(v(t)^2-c^2)^3 = -w__0^2/c^4

(3.2)

NULL

This gives us a first order differential equation for the velocity.

 

Solving the differential equation for the velocity and computation of the distance travelled

 

NULL

Assuming the proper reference frame is starting from rest, with its origin at that instant coinciding with the origin of the fixed reference frame, and travelling along the positive x-axis, we get successively,

NULL

dsolve({(diff(v(t), t))^2*c^2/(v(t)^2-c^2)^3 = -w__0^2/c^4, v(0) = 0})

v(t) = t*c*w__0/(t^2*w__0^2+c^2)^(1/2), v(t) = -t*c*w__0/(t^2*w__0^2+c^2)^(1/2)

(4.1)

NULL

As just explained, the motion being along the positive x-axis, we take the first expression.

[v(t) = t*c*w__0/(t^2*w__0^2+c^2)^(1/2), v(t) = -t*c*w__0/(t^2*w__0^2+c^2)^(1/2)][1]

v(t) = t*c*w__0/(t^2*w__0^2+c^2)^(1/2)

(4.2)

This can be rewritten thus

v(t) = w__0*t/sqrt(1+w__0^2*t^2/c^2)

v(t) = w__0*t/(1+w__0^2*t^2/c^2)^(1/2)

(4.3)

It is interesting to note that the ultimate speed reached is the speed of light, as it should be.

`assuming`([limit(v(t) = w__0*t/(1+w__0^2*t^2/c^2)^(1/2), t = infinity)], [w__0 > 0, c > 0])

limit(v(t), t = infinity) = c

(4.4)

NULL

The space travelled is simply

x(t) = Int(rhs(v(t) = w__0*t/(1+w__0^2*t^2/c^2)^(1/2)), t = 0 .. t)

x(t) = Int(w__0*t/(1+w__0^2*t^2/c^2)^(1/2), t = 0 .. t)

(4.5)

`assuming`([value(x(t) = Int(w__0*t/(1+w__0^2*t^2/c^2)^(1/2), t = 0 .. t))], [c > 0])

x(t) = c*((t^2*w__0^2+c^2)^(1/2)-c)/w__0

(4.6)

expand(x(t) = c*((t^2*w__0^2+c^2)^(1/2)-c)/w__0)

x(t) = c*(t^2*w__0^2+c^2)^(1/2)/w__0-c^2/w__0

(4.7)

This can be rewritten in the form

x(t) = c^2*(sqrt(1+w__0^2*t^2/c^2)-1)/w__0

x(t) = c^2*((1+w__0^2*t^2/c^2)^(1/2)-1)/w__0

(4.8)

NULL

The classical limit corresponds to an infinite velocity of light; this entails an instantaneous propagation of the interactions, as is conjectured in Newtonian mechanics.
The asymptotic development gives,

lhs(x(t) = c^2*((1+w__0^2*t^2/c^2)^(1/2)-1)/w__0) = asympt(rhs(x(t) = c^2*((1+w__0^2*t^2/c^2)^(1/2)-1)/w__0), c, 4)

x(t) = (1/2)*w__0*t^2+O(1/c^2)

(4.9)

As for the velocity, we get

lhs(v(t) = t*c*w__0/(t^2*w__0^2+c^2)^(1/2)) = asympt(rhs(v(t) = t*c*w__0/(t^2*w__0^2+c^2)^(1/2)), c, 2)

v(t) = t*w__0+O(1/c^2)

(4.10)

Thus, the classical laws are recovered.

NULL

Proper time

 

NULL

This quantity is given by "t'= ∫ dt sqrt(1-(v^(2))/(c^(2)))" the integral being  taken between the initial and final improper instants of time

Here the initial instant is the origin and we denote the final instant of time t.

NULL

`#mrow(mi("t"),mo("′"))` = Int(sqrt(1-rhs(v(t) = w__0*t/(1+w__0^2*t^2/c^2)^(1/2))^2/c^2), t = 0 .. t)

`#mrow(mi("t"),mo("′"))` = Int((1-w__0^2*t^2/((1+w__0^2*t^2/c^2)*c^2))^(1/2), t = 0 .. t)

(5.1)

Finally the proper time reads

`assuming`([value(`#mrow(mi("t"),mo("′"))` = Int((1-w__0^2*t^2/((1+w__0^2*t^2/c^2)*c^2))^(1/2), t = 0 .. t))], [w__0 > 0, c > 0, t > 0])

`#mrow(mi("t"),mo("′"))` = arcsinh(t*w__0/c)*c/w__0

(5.2)

When proc (t) options operator, arrow; infinity end proc, the proper time grows much more slowly than t according to the law

`assuming`([lhs(`#mrow(mi("t"),mo("′"))` = arcsinh(t*w__0/c)*c/w__0) = asympt(rhs(`#mrow(mi("t"),mo("′"))` = arcsinh(t*w__0/c)*c/w__0), t, 1)], [w__0 > 0, c > 0])

`#mrow(mi("t"),mo("′"))` = (ln(2*w__0/c)+ln(t))*c/w__0+O(1/t^2)

(5.3)

combine(`#mrow(mi("t"),mo("′"))` = (ln(2*w__0/c)+ln(t))*c/w__0+O(1/t^2), ln, symbolic)

`#mrow(mi("t"),mo("′"))` = ln(2*t*w__0/c)*c/w__0+O(1/t^2)

(5.4)

NULL

Evolution of the four-acceleration of the moving frame as observed from the fixed reference frame

 

NULL

To obtain the four-acceleration as a function of time, simply substitute for the 3-velocity (4.3)  in the 4-acceleration (2.4)

" simplify(subs(v(t) = w__0*t/(1+w__0^2*t^2/c^2)^(1/2),?),symbolic)"

w[`~mu`] = Array(%id = 36893488148142539108)

(6.1)

" w[t->infinity]^(  mu)=map(limit,rhs(?),t=infinity) assuming `w__0`>0,c>0"

`#msubsup(mi("w"),mrow(mi("t"),mo("→"),mo("∞")),mrow(mo("⁢"),mo("⁢"),mi("μ",fontstyle = "normal")))` = Array(%id = 36893488148142506460)

(6.2)

We observe that the non-vanishing components of the four-acceleration of the accelerating reference frame get infinite while those components in the moving reference frame keep their constant values . (2.5)

NULL

Evolution of the three-acceleration as observed from the fixed reference frame

 

NULL

This quantity is obtained simply by differentiating the velocity v(t)given by  with respect to the time t.

 

simplify(diff(v(t) = w__0*t/(1+w__0^2*t^2/c^2)^(1/2), t), size)

diff(v(t), t) = w__0/(1+w__0^2*t^2/c^2)^(3/2)

(7.1)

Here also, it is interesting to note that the three-acceleration tends to zero. This fact was somewhat unexpected.

map(limit, diff(v(t), t) = w__0/(1+w__0^2*t^2/c^2)^(3/2), t = infinity)

limit(diff(v(t), t), t = infinity) = 0

(7.2)

NULL

At the beginning of the motion, the acceleration should be w__0, as Newton's mechanics applies then

NULL

`assuming`([lhs(diff(v(t), t) = w__0/(1+w__0^2*t^2/c^2)^(3/2)) = series(rhs(diff(v(t), t) = w__0/(1+w__0^2*t^2/c^2)^(3/2)), t = 0, 2)], [c > 0])

diff(v(t), t) = series(w__0+O(t^2),t,2)

(7.3)

NULL

Justification of the name hyperbolic motion

 

NULL

Recall the expressions for x and diff(t(x), x)and obtain a parametric description of a curve, with diff(t(x), x)as parameter. This curve will turn out to be a hyperbola.

subs(x(t) = x, x(t) = c^2*((1+w__0^2*t^2/c^2)^(1/2)-1)/w__0)

x = c^2*((1+w__0^2*t^2/c^2)^(1/2)-1)/w__0

(8.1)

`#mrow(mi("t"),mo("′"))` = arcsinh(t*w__0/c)*c/w__0

`#mrow(mi("t"),mo("′"))` = arcsinh(t*w__0/c)*c/w__0

(8.2)

The idea is to express the variables x and t in terms of diff(t(x), x).

 

isolate(`#mrow(mi("t"),mo("′"))` = arcsinh(t*w__0/c)*c/w__0, t)

t = sinh(`#mrow(mi("t"),mo("′"))`*w__0/c)*c/w__0

(8.3)

subs(t = sinh(`#mrow(mi("t"),mo("′"))`*w__0/c)*c/w__0, x = c^2*((1+w__0^2*t^2/c^2)^(1/2)-1)/w__0)

x = c^2*((1+sinh(`#mrow(mi("t"),mo("′"))`*w__0/c)^2)^(1/2)-1)/w__0

(8.4)

`assuming`([simplify(x = c^2*((1+sinh(`#mrow(mi("t"),mo("′"))`*w__0/c)^2)^(1/2)-1)/w__0)], [positive])

x = c^2*(cosh(`#mrow(mi("t"),mo("′"))`*w__0/c)-1)/w__0

(8.5)

We now show that the equations (8.3) and (8.5) are parametric equations of a hyperbola with parameter the proper time diff(t(x), x)

 

Recall the hyperbolic trigonometric identity

cosh(`#mrow(mi("t"),mo("′"))`*w__0/c)^2-sinh(`#mrow(mi("t"),mo("′"))`*w__0/c)^2 = 1

cosh(`#mrow(mi("t"),mo("′"))`*w__0/c)^2-sinh(`#mrow(mi("t"),mo("′"))`*w__0/c)^2 = 1

(8.6)

Then isolating the sinh and the cosh from equations (8.3) and (8.5),

NULL

isolate(t = sinh(`#mrow(mi("t"),mo("′"))`*w__0/c)*c/w__0, sinh(`#mrow(mi("t"),mo("′"))`*w__0/c))

sinh(`#mrow(mi("t"),mo("′"))`*w__0/c) = t*w__0/c

(8.7)

isolate(x = c^2*(cosh(`#mrow(mi("t"),mo("′"))`*w__0/c)-1)/w__0, cosh(`#mrow(mi("t"),mo("′"))`*w__0/c))

cosh(`#mrow(mi("t"),mo("′"))`*w__0/c) = x*w__0/c^2+1

(8.8)

and substituting these in (8.6) , we get the looked-for Cartesian equation

 

subs(sinh(`#mrow(mi("t"),mo("′"))`*w__0/c) = t*w__0/c, cosh(`#mrow(mi("t"),mo("′"))`*w__0/c) = x*w__0/c^2+1, cosh(`#mrow(mi("t"),mo("′"))`*w__0/c)^2-sinh(`#mrow(mi("t"),mo("′"))`*w__0/c)^2 = 1)

(x*w__0/c^2+1)^2-w__0^2*t^2/c^2 = 1

(8.9)

NULL

This is the Cartesian equation of a hyperbola, hence the name hyperbolic motion

NULL

Reference

 

[1] Landau, L.D., and Lifshitz, E.M. The Classical Theory of Fields, Course of Theoretical Physics Volume 2, fourth revised English edition. Elsevier, 1975.

NULL

Download Uniformly_accelerated_motion.mw

If you haven’t seen the posts already, the Maple Conference is coming up on the 2nd and 3rd of November! Last year’s art competition was very popular, so this year, not only are we holding the Maple Art and Creative Works Exhibit again, but we’ve decided to extend the art competition to include a Maple Learn Art Showcase!

You may be wondering what math art can be created in Maple Learn, and what the requirements are for the conference. Let’s address the first question first.

The best way to learn what kind of math art can be made is by taking a look at our Maple Learn Art document collection! This collection is in the Maple Learn document gallery, and includes art created by users with different levels of math and Maple Learn knowledge.

Many examples of art are shown in the collection, but take a look at this art piece, which shows a fun character made with functions!

                                          

We not only have static art, but animations as well. Take a look at this document, which shows an animated flower and bee, all created with math and Maple Learn.

 

Now for the conference requirements. The submission requirement date is October 14th 2022, and there’s only one criterion for submission:

  • Art must be created in Maple Learn, and submissions must include the Maple Learn document.

 

Feel free to include any extra information about yourself and your artwork directly in the document. You can share your submission by using the share icon in the top right of the Maple Learn UI. This will create a URL, which can be sent to gallery@maplesoft.com. Don’t forget to include your name in the emailed submission! Please contact us if you’re unsure about any of the criteria, or if you have any other questions!

It may seem overwhelming, but remember: submitting something gives you a chance to share your art with the world and not submitting removes that chance! If you'd like more information about the Maple Learn Art Showcase or the Maple Art and Creative Works Exhibit, please check out our page on submissions for the art gallery on the Maplesoft website, or check out this example submission. See you all next time!

Notation is one of the most important things to communicate with others in science. It is remarkable how many people use or do not use a computer algebra package just because of its notation. For those reasons, in the context of the Physics package, strong emphasis is put on using textbook notation as much as possible regarding input and output, including, for that purpose, as people here know, significant developments in Maple typesetting.

Still, for historical reasons, when using the Physics package, the labels used to refer to a coordinate system had been a single Capital Letter, as in X, Y, ...It was not possible to use, e.g. X', or x.

That has changed. Starting with the Maplesoft Physics Updates v.1308, any symbol can be used as a coordinate system label. The lines below demo this change.

 

Download new_coordinates_labels.mw

Edgardo S. Cheb-Terrab
Physics, Differential Equations and Mathematical Functions, Maplesoft

Welcome back to another document walkthrough! Today, I thought we’d take a look at a non-math example, like chemistry. The document we’ll be using is “Finding Average Atomic Mass”. Before we get too into it, I’d like to define some terms. Average atomic mass is defined as the weighted average mass of all isotopes of an element. An elemental isotope can be thought of as a “version” of the element – The same element at its core, but having different weight or other properties. This is due to having the same number of protons, but a different number of neutrons.

This document is, of course, about finding that average atomic mass. See the picture below for our problem, which states the element, the isotopes, and their separate masses and relative abundance.

The average atomic mass can then be calculated using sum notation. To calculate, take the weighted mean of the isotopes’ atomic masses, as shown in the overview section of the Average Atomic Mass document.

Once you’ve tried solving the problem yourself, take a look at the answer in group four, or one of the practice problems in group five. We have three examples on this topic (Average Atomic Mass Example 1, Average Atomic Mass Example 2, and Average Atomic Mass Example 3), so take a look at them all!

I hope you enjoyed learning just a bit of chemistry today, and let us know in the comments if there are any documents you’d specifically like to see explained, or any topics you’d like us to talk about!

 

Welcome back to another post on the Maple Learn Calculus collection! Previously on this series we looked at the Limit subcollection, and today we are going to look at the Derivative subcollection in the Maple Learn Document Gallery.

There are many different types of documents in this sub collection, so let’s take a look at one of them. We’ll start with the very first question people ask when learning about derivatives: What is a derivative?

 

This document starts us off with an example of f(x):=x2. The example provides the background information for the rest of the document, and a visualization with a slider.

Then, we define both the Geometric and Algebraic definition of a derivative. This allows us to understand the concept in two different ways, a very useful thing for students as they explore other topics within calculus.  

Finally, the document suggests two more documents for future learning: Derivatives: Notation, for more information on the notation used in derivatives, and the Formal Definition of a Derivative document, for more information on how derivatives are formally defined and derived. Make sure to check them out too!

Now, that’s just the start. We’ve got practice problems, definitions and visualizations of rules, information on points without derivatives, and much more. They’re useful for both new learning and as a refresher, so take a look!

We can’t wait to see you another time for when we dive into Derivative documents. Let us know after the Calculus collection showcase blog posts if there’s another collection you’d like to see showcased!

 

 

Combing a Prismatic Joint component with an Elasto Gap component does not always provide correct results. Incorrectly combined (red mass below), a force is generated although the distance between the flanges is greater than the relaxed spring length. A force is exerted (instead of no force is exerted as stated here) on the mass which leads to a smaler deflection (expected are 9.81 m).

This happened to me although I connected flange_a to flange_a and flange_b to flange_b in configruation A bellow. Configuration B works with inverted flanges and configuration C works with inverted unit vector of the prismatic joint. By reversing the direction of gravity, configuration A becomes a valid configuration and configurations B and C become invalid configurations.

It seems that in invalid configruations the value of the  flange distance s_rel can have a large magnitude but is negative in sign which generates significant forces although there is no contact of flanges.

So far for the observations.

 

Would a change of the contact condition

prevent invalid configurations or do we have to live with it for principal reasons that I am over looking?

If so, I don't see a foolproof method to avoid invalid configurations. Instead, I can only suggest measuring the flange distance of the Elasto Gap component as in the attached. If negative values of large amplitude occur, the configuration is invalid.

Assuming that a beginner would connect intuetively flange_a to flange_a and flange_b to flange_b, there is a chance of 50% that the configuration is invalid (A instead of C). This is too much to be acceptable, especially since verifying results in complex assemblies is often not possible.

It is worth noting that the contact condition comes from the underlying Modelica component and not from MapleSoft.

Prismatic_Joint_with_Elasto_Gap.msim

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