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    <title>MaplePrimes - Newest Posts</title>
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    <copyright>2026 Maplesoft, A Division of Waterloo Maple Inc.</copyright>
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    <lastBuildDate>Tue, 07 Jul 2026 08:25:25 GMT</lastBuildDate>
    <pubDate>Tue, 07 Jul 2026 08:25:25 GMT</pubDate>
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    <description>The latest posts added to MaplePrimes</description>
    <image>
      <url>http://www.mapleprimes.com/images/mapleprimeswhite.jpg</url>
      <title>MaplePrimes - Newest Posts</title>
      <link>http://www.mapleprimes.com/posts</link>
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    <item>
      <title>Exploring the Math Behind the FIFA 2026 Trionda Ball</title>
      <link>http://www.mapleprimes.com/posts/235168-Exploring-The-Math-Behind-The-FIFA-2026?ref=Feed:MaplePrimes:New Posts</link>
      <itunes:summary>&lt;p&gt;Every four years, the world comes together to watch one of the most anticipated sporting events in history: the FIFA World Cup.&lt;/p&gt;

&lt;p&gt;Behind all the anticipation, venue planning, and media fanfare, there are many artists and researchers who devote themselves to designing a new FIFA World Cup ball to be rolled out for the public eye (pun intended).&lt;/p&gt;

&lt;p&gt;This post presents an overview of the geometric ideas behind the design of the FIFA 2026 &amp;quot;Trionda&amp;quot; ball, using Maple to visualize and explore these concepts in depth. The ideas presented here were inspired by this &lt;a href="https://www.scientificamerican.com/article/the-surprising-math-and-physics-behind-the-2026-trionda-world-cup-soccer-ball/"&gt;Scientific American Article&lt;/a&gt;. For more information and facts about the 2026 Trionda ball, as well how the shape of the ball impacts play on the pitch, I suggest you check it out!&lt;/p&gt;

&lt;p&gt;FIFA ball designs are often inspired by one of the 5 Platonic solids. A Platonic solid is a convex polyhedron with each face being the same regular polygon with the same number of faces meeting at each corner.&lt;/p&gt;

&lt;p&gt;This year, the Trionda ball was constructed from the simplest of these shapes, the tetrahedron, consisting of 4 triangles, with 3 faces meeting at each corner. Of the five Platonic solids, this shape has the fewest faces, making it the least sphere-like. Turning such a simple polyhedron into a smooth ball is therefore a surprisingly challenging geometric problem.&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;img src="/view.aspx?sf=235168_post/Screenshot_2026-07-02_132656.png"&gt;&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;So how can we turn our pointy tetrahedron into something that rolls? Rather than trying to transform the entire tetrahedron at once, we can start by redesigning a single triangular face. The goal is to create a curved triangle that will fit perfectly with three identical copies of itself while covering the surface of a sphere.&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;&amp;nbsp; &lt;img src="/view.aspx?sf=235168_post/Screenshot_2026-07-02_132722.png"&gt;&lt;img src="/view.aspx?sf=235168_post/Screenshot_2026-07-02_132735.png"&gt;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;&amp;nbsp;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;Notice that in the above diagrams, the transformed triangle has the same area as the original triangle. Although the edges have been reshaped, no area is added or removed, only redistributed. Preserving the area ensures that four identical curved panels can still cover the sphere completely without leaving gaps or overlapping.&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;&amp;nbsp;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;Now that we know how to change one face of the tetrahedron, we need to perform the same sort of transformation (from a triangle to a curved tile), on the surface of a sphere. To start, we can inscribe the tetrahedron inside the sphere, like this:&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;&lt;img src="/view.aspx?sf=235168_post/Screenshot_2026-07-03_094239.png"&gt;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;From here, we can project the edges of the tetrahedron onto the sphere, creating six great-circle-arcs (also known as geodesics) as shown in the diagram below.&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;&lt;img src="/view.aspx?sf=235168_post/Screenshot_2026-06-29_161920.png"&gt;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;Each region enclosed by these geodesics corresponds to one triangular face of the tetrahedron within the sphere. By transforming each geodesic triangle into a smooth curved tile (using a bit of AI help), we create a tiling of the surface similar to that of the 2026 FIFA World Cup ball!&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;&lt;img src="/view.aspx?sf=235168_post/fifa_final_ball_animation.gif"&gt;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;Because each curved tile maintains the area of the geodesic-generated region, the four panels form a complete tiling of the sphere.&amp;nbsp;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;&amp;nbsp;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;I would have liked to find a better function between the points on the sphere that resemble the actual Trionda ball more accurately but didn&amp;#39;t get the chance to dive into that. If you want to take on the challenge and are successful, please reply in the comments.&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;&amp;nbsp;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;To see the Maple Worksheet used to generate these diagrams, check out: &lt;a href="https://maple.cloud/app/4849099601215488/Trionda+Ball?key=4A127666810F4C6ABD82F77AF97F461ED90E5515B3C4482B8FEFC2A26368EADA"&gt;Trionda Ball Worksheet&lt;/a&gt;&lt;/div&gt;
</itunes:summary>
      <description>&lt;p&gt;Every four years, the world comes together to watch one of the most anticipated sporting events in history: the FIFA World Cup.&lt;/p&gt;

&lt;p&gt;Behind all the anticipation, venue planning, and media fanfare, there are many artists and researchers who devote themselves to designing a new FIFA World Cup ball to be rolled out for the public eye (pun intended).&lt;/p&gt;

&lt;p&gt;This post presents an overview of the geometric ideas behind the design of the FIFA 2026 &amp;quot;Trionda&amp;quot; ball, using Maple to visualize and explore these concepts in depth. The ideas presented here were inspired by this &lt;a href="https://www.scientificamerican.com/article/the-surprising-math-and-physics-behind-the-2026-trionda-world-cup-soccer-ball/"&gt;Scientific American Article&lt;/a&gt;. For more information and facts about the 2026 Trionda ball, as well how the shape of the ball impacts play on the pitch, I suggest you check it out!&lt;/p&gt;

&lt;p&gt;FIFA ball designs are often inspired by one of the 5 Platonic solids. A Platonic solid is a convex polyhedron with each face being the same regular polygon with the same number of faces meeting at each corner.&lt;/p&gt;

&lt;p&gt;This year, the Trionda ball was constructed from the simplest of these shapes, the tetrahedron, consisting of 4 triangles, with 3 faces meeting at each corner. Of the five Platonic solids, this shape has the fewest faces, making it the least sphere-like. Turning such a simple polyhedron into a smooth ball is therefore a surprisingly challenging geometric problem.&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&amp;nbsp;&lt;img src="/view.aspx?sf=235168_post/Screenshot_2026-07-02_132656.png"&gt;&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;So how can we turn our pointy tetrahedron into something that rolls? Rather than trying to transform the entire tetrahedron at once, we can start by redesigning a single triangular face. The goal is to create a curved triangle that will fit perfectly with three identical copies of itself while covering the surface of a sphere.&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;&amp;nbsp; &lt;img src="/view.aspx?sf=235168_post/Screenshot_2026-07-02_132722.png"&gt;&lt;img src="/view.aspx?sf=235168_post/Screenshot_2026-07-02_132735.png"&gt;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;&amp;nbsp;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;Notice that in the above diagrams, the transformed triangle has the same area as the original triangle. Although the edges have been reshaped, no area is added or removed, only redistributed. Preserving the area ensures that four identical curved panels can still cover the sphere completely without leaving gaps or overlapping.&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;&amp;nbsp;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;Now that we know how to change one face of the tetrahedron, we need to perform the same sort of transformation (from a triangle to a curved tile), on the surface of a sphere. To start, we can inscribe the tetrahedron inside the sphere, like this:&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;&lt;img src="/view.aspx?sf=235168_post/Screenshot_2026-07-03_094239.png"&gt;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;From here, we can project the edges of the tetrahedron onto the sphere, creating six great-circle-arcs (also known as geodesics) as shown in the diagram below.&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;&lt;img src="/view.aspx?sf=235168_post/Screenshot_2026-06-29_161920.png"&gt;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;Each region enclosed by these geodesics corresponds to one triangular face of the tetrahedron within the sphere. By transforming each geodesic triangle into a smooth curved tile (using a bit of AI help), we create a tiling of the surface similar to that of the 2026 FIFA World Cup ball!&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;&lt;img src="/view.aspx?sf=235168_post/fifa_final_ball_animation.gif"&gt;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;Because each curved tile maintains the area of the geodesic-generated region, the four panels form a complete tiling of the sphere.&amp;nbsp;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;&amp;nbsp;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;I would have liked to find a better function between the points on the sphere that resemble the actual Trionda ball more accurately but didn&amp;#39;t get the chance to dive into that. If you want to take on the challenge and are successful, please reply in the comments.&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;&amp;nbsp;&lt;/div&gt;

&lt;div class="pointer-events-none fixed inset-x-0 top-0 z-50 mt-4 flex justify-center select-none not-has-focus-visible:sr-only"&gt;To see the Maple Worksheet used to generate these diagrams, check out: &lt;a href="https://maple.cloud/app/4849099601215488/Trionda+Ball?key=4A127666810F4C6ABD82F77AF97F461ED90E5515B3C4482B8FEFC2A26368EADA"&gt;Trionda Ball Worksheet&lt;/a&gt;&lt;/div&gt;
</description>
      <guid>235168</guid>
      <pubDate>Mon, 06 Jul 2026 19:28:42 Z</pubDate>
    </item>
    <item>
      <title>Fermat sequence and similar sequences</title>
      <link>http://www.mapleprimes.com/posts/235152-Fermat-Sequence-And-Similar-Sequences?ref=Feed:MaplePrimes:New Posts</link>
      <itunes:summary>&lt;p&gt;Hi Maple community and others,&lt;/p&gt;

&lt;p&gt;I&amp;#39;m very proud to present my code.&lt;/p&gt;

&lt;p&gt;Sequences are fun,&lt;br&gt;
for those who know, about them&lt;/p&gt;

&lt;p&gt;consider Fermat numbers, of the form,&lt;br&gt;
F(n) = (2^(2^n)) + 1.&lt;br&gt;
goes like&lt;/p&gt;

&lt;p&gt;3, 5, 17, 257, 65537, 4294967297, 18446744073709551617,&amp;nbsp;&lt;br&gt;
340282366920938463463374607431768211457, ...&lt;/p&gt;

&lt;p&gt;in oeis.org database at&lt;br&gt;
https://oeis.org/A000215 .&lt;/p&gt;

&lt;p&gt;&lt;br&gt;
Similarly we can have base 3,&lt;/p&gt;

&lt;p&gt;B(a) = (3^(3^a)) + 1.&lt;br&gt;
goes like, this,&lt;br&gt;
4,28,19684, ...&lt;br&gt;
online, in database, with Universal Resource Location (URL)&lt;br&gt;
https://oeis.org/A129290&lt;/p&gt;

&lt;p&gt;There could also be base 4, that grows even faster&lt;br&gt;
&amp;nbsp;&lt;/p&gt;

&lt;p&gt;&lt;a href="/view.aspx?sf=235152_post/double_exponential_2_and_3_and_4.mw"&gt;double_exponential_2_and_3_and_4.mw&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;That is all that I have, for now.&lt;/p&gt;

&lt;p&gt;Thank you for this free forum.&lt;br&gt;
regards,&lt;br&gt;
Matt&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;
</itunes:summary>
      <description>&lt;p&gt;Hi Maple community and others,&lt;/p&gt;

&lt;p&gt;I&amp;#39;m very proud to present my code.&lt;/p&gt;

&lt;p&gt;Sequences are fun,&lt;br&gt;
for those who know, about them&lt;/p&gt;

&lt;p&gt;consider Fermat numbers, of the form,&lt;br&gt;
F(n) = (2^(2^n)) + 1.&lt;br&gt;
goes like&lt;/p&gt;

&lt;p&gt;3, 5, 17, 257, 65537, 4294967297, 18446744073709551617,&amp;nbsp;&lt;br&gt;
340282366920938463463374607431768211457, ...&lt;/p&gt;

&lt;p&gt;in oeis.org database at&lt;br&gt;
https://oeis.org/A000215 .&lt;/p&gt;

&lt;p&gt;&lt;br&gt;
Similarly we can have base 3,&lt;/p&gt;

&lt;p&gt;B(a) = (3^(3^a)) + 1.&lt;br&gt;
goes like, this,&lt;br&gt;
4,28,19684, ...&lt;br&gt;
online, in database, with Universal Resource Location (URL)&lt;br&gt;
https://oeis.org/A129290&lt;/p&gt;

&lt;p&gt;There could also be base 4, that grows even faster&lt;br&gt;
&amp;nbsp;&lt;/p&gt;

&lt;p&gt;&lt;a href="/view.aspx?sf=235152_post/double_exponential_2_and_3_and_4.mw"&gt;double_exponential_2_and_3_and_4.mw&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;That is all that I have, for now.&lt;/p&gt;

&lt;p&gt;Thank you for this free forum.&lt;br&gt;
regards,&lt;br&gt;
Matt&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;
</description>
      <guid>235152</guid>
      <pubDate>Fri, 03 Jul 2026 15:56:05 Z</pubDate>
      <itunes:author>Mister_Matthew_abc</itunes:author>
      <author>Mister_Matthew_abc</author>
    </item>
    <item>
      <title>Matt&amp;#39;s explore about Andrica&amp;#39;s conjecture  </title>
      <link>http://www.mapleprimes.com/posts/235149-Matt39s-Explore-About-Andrica39s?ref=Feed:MaplePrimes:New Posts</link>
      <itunes:summary>&lt;p&gt;Hi Maple community, and all,&lt;/p&gt;

&lt;p&gt;Here is a little Maple worksheet, shoing an interesting property of prime numbers.&lt;/p&gt;

&lt;p&gt;Numerical evidence supports Andreca&amp;#39;s conjecture.&lt;/p&gt;

&lt;p&gt;see&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;&lt;a href="/view.aspx?sf=235149_post/_Andricas_conjecture.mw"&gt;_Andricas_conjecture.mw&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;good fun&lt;/p&gt;

&lt;p&gt;see, also&lt;br&gt;
&lt;a href="https://mathworld.wolfram.com/AndricasConjecture.html"&gt;Andrica&amp;#39;s Conjecture -- from Wolfram MathWorld&lt;/a&gt;&lt;br&gt;
Enjoy&lt;br&gt;
regards,&lt;br&gt;
Matt&lt;/p&gt;

&lt;p&gt;PS online at https://MattAnderson.fun/&lt;/p&gt;

&lt;p&gt;PPS Have a good day, everybody.&lt;/p&gt;
</itunes:summary>
      <description>&lt;p&gt;Hi Maple community, and all,&lt;/p&gt;

&lt;p&gt;Here is a little Maple worksheet, shoing an interesting property of prime numbers.&lt;/p&gt;

&lt;p&gt;Numerical evidence supports Andreca&amp;#39;s conjecture.&lt;/p&gt;

&lt;p&gt;see&amp;nbsp; &amp;nbsp;&amp;nbsp;&lt;/p&gt;

&lt;p&gt;&lt;a href="/view.aspx?sf=235149_post/_Andricas_conjecture.mw"&gt;_Andricas_conjecture.mw&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;good fun&lt;/p&gt;

&lt;p&gt;see, also&lt;br&gt;
&lt;a href="https://mathworld.wolfram.com/AndricasConjecture.html"&gt;Andrica&amp;#39;s Conjecture -- from Wolfram MathWorld&lt;/a&gt;&lt;br&gt;
Enjoy&lt;br&gt;
regards,&lt;br&gt;
Matt&lt;/p&gt;

&lt;p&gt;PS online at https://MattAnderson.fun/&lt;/p&gt;

&lt;p&gt;PPS Have a good day, everybody.&lt;/p&gt;
</description>
      <guid>235149</guid>
      <pubDate>Fri, 03 Jul 2026 10:19:45 Z</pubDate>
      <itunes:author>Mister_Matthew_abc</itunes:author>
      <author>Mister_Matthew_abc</author>
    </item>
    <item>
      <title>Math Success in the Age of AI: Introducing the Maplesoft Math Success Platform</title>
      <link>http://www.mapleprimes.com/maplesoftblog/235142-Math-Success-In-The-Age-Of-AI-Introducing?ref=Feed:MaplePrimes:New Posts</link>
      <itunes:summary>&lt;p&gt;Last week, we launched the Maplesoft Math Success Platform.&amp;nbsp;&lt;br&gt;
&amp;nbsp;&lt;/p&gt;

&lt;p style="text-align:center;"&gt;&lt;img alt="Maplesoft Math Success Platform" src="/view.aspx?sf=235142_post/MSP_image_1_resized.png"&gt;&lt;/p&gt;

&lt;p&gt;&lt;br&gt;
This launch reflects a lot of conversations&amp;nbsp;I&amp;rsquo;ve&amp;nbsp;had over the past year with educators and institutions about what it means to teach and learn math in the age of AI.&amp;nbsp;&lt;/p&gt;



&lt;p&gt;At first, many of those conversations were about visibility. If students were completing homework, quizzes, and other assessments with help from AI, those&amp;nbsp;results became&amp;nbsp;harder to interpret. Did students understand the work, or had they copied down a solution that made sense in the moment without building the understanding needed to do something similar on their own?&lt;/p&gt;

&lt;p&gt;That visibility still matters.&amp;nbsp;&lt;/p&gt;

&lt;p&gt;Over time, though, those conversations led to a more nuanced conclusion. The question is not simply how we prevent students from taking shortcuts. It is how we help them develop the mathematical judgment, intuition, and critical thinking they will need in a world where AI is part of how they learn and work.&amp;nbsp;&lt;/p&gt;

&lt;p&gt;In some ways, that has become even more important. When answers are easy to generate, students need to be able to test ideas, recognize when something does not make sense, explain their reasoning, and trust their own thinking.&amp;nbsp;&lt;/p&gt;



&lt;p&gt;That is why I am proud to share the launch of the Maplesoft Math Success Platform.&amp;nbsp;&lt;/p&gt;

&lt;p&gt;Built on Maple, the platform brings together our math technology and extends it with analytics, AI-driven insights, targeted resources, and content&amp;nbsp;expertise&amp;nbsp;to help institutions support math learning in a more complete way.&amp;nbsp;&lt;/p&gt;

&lt;p&gt;It gives instructors and learning support&amp;nbsp;teams&amp;nbsp;better insight into where students are struggling, supports the creation of better questions and learning experiences, helps students move beyond the answer, and helps institutions respond to a world where AI is now part of how students practice, study, and get help.&amp;nbsp;&lt;/p&gt;

&lt;p&gt;You can learn more about the &lt;a href="https://www.maplesoft.com/math-success-platform/"&gt;Maplesoft Math Success Platform&lt;/a&gt; on our website.&lt;/p&gt;

&lt;p&gt;We also wrote more about the thinking behind this launch in our new whitepaper, &lt;a href="https://www.maplesoft.com/math-success-platform/Math-Education-and-AI.aspx"&gt;Math Education in the Age of AI: From Grading Answers to Understanding Student Progress&lt;/a&gt;. It looks at why math education needs a new approach in the age of AI: one that helps instructors ask better questions, create learning experiences that build understanding, and use learning signals to see where students need support.&lt;/p&gt;

&lt;p style="text-align:center;"&gt;&lt;img alt="Math success in the age of AI requires a new approach" src="/view.aspx?sf=235142_post/MSP_image_2_resized.png"&gt;&lt;/p&gt;

&lt;p&gt;I&amp;rsquo;d love to hear what you think. How are you seeing AI change the way students learn, practice, and get help in math? And what kinds of tools or approaches do you think will be most important as math education continues to evolve?&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;
</itunes:summary>
      <description>&lt;p lang="EN-US" paraeid="{b63c9f42-a6a0-4945-bc21-2b259257a395}{13}" paraid="1271148046"&gt;Last week, we launched the Maplesoft Math Success Platform.&amp;nbsp;&lt;br&gt;
&amp;nbsp;&lt;/p&gt;

&lt;p style="text-align:center;"&gt;&lt;img alt="Maplesoft Math Success Platform" src="/view.aspx?sf=235142_post/MSP_image_1_resized.png"&gt;&lt;/p&gt;

&lt;p lang="EN-US" paraeid="{b63c9f42-a6a0-4945-bc21-2b259257a395}{18}" paraid="113579462"&gt;&lt;br&gt;
This launch reflects a lot of conversations&amp;nbsp;I&amp;rsquo;ve&amp;nbsp;had over the past year with educators and institutions about what it means to teach and learn math in the age of AI.&amp;nbsp;&lt;/p&gt;

&lt;h2 lang="EN-US" paraeid="{b63c9f42-a6a0-4945-bc21-2b259257a395}{18}" paraid="113579462"&gt;&lt;br&gt;
&lt;strong&gt;Math Education in the Age of AI&lt;/strong&gt;&lt;/h2&gt;

&lt;p lang="EN-US" paraeid="{b63c9f42-a6a0-4945-bc21-2b259257a395}{23}" paraid="2046249858"&gt;At first, many of those conversations were about visibility. If students were completing homework, quizzes, and other assessments with help from AI, those&amp;nbsp;results became&amp;nbsp;harder to interpret. Did students understand the work, or had they copied down a solution that made sense in the moment without building the understanding needed to do something similar on their own?&lt;/p&gt;

&lt;p lang="EN-US" paraeid="{b63c9f42-a6a0-4945-bc21-2b259257a395}{28}" paraid="1509923838"&gt;That visibility still matters.&amp;nbsp;&lt;/p&gt;

&lt;p lang="EN-US" paraeid="{b63c9f42-a6a0-4945-bc21-2b259257a395}{33}" paraid="328097333"&gt;Over time, though, those conversations led to a more nuanced conclusion. The question is not simply how we prevent students from taking shortcuts. It is how we help them develop the mathematical judgment, intuition, and critical thinking they will need in a world where AI is part of how they learn and work.&amp;nbsp;&lt;/p&gt;

&lt;p lang="EN-US" paraeid="{b63c9f42-a6a0-4945-bc21-2b259257a395}{38}" paraid="1387201522"&gt;In some ways, that has become even more important. When answers are easy to generate, students need to be able to test ideas, recognize when something does not make sense, explain their reasoning, and trust their own thinking.&amp;nbsp;&lt;/p&gt;

&lt;h2 lang="EN-US" paraeid="{b63c9f42-a6a0-4945-bc21-2b259257a395}{38}" paraid="1387201522"&gt;&lt;br&gt;
&lt;strong&gt;The Maplesoft Math Success Platform&lt;/strong&gt;&lt;/h2&gt;

&lt;p lang="EN-US" paraeid="{b63c9f42-a6a0-4945-bc21-2b259257a395}{43}" paraid="1976796728"&gt;That is why I am proud to share the launch of the Maplesoft Math Success Platform.&amp;nbsp;&lt;/p&gt;

&lt;p lang="EN-US" paraeid="{b63c9f42-a6a0-4945-bc21-2b259257a395}{48}" paraid="18518695"&gt;Built on Maple, the platform brings together our math technology and extends it with analytics, AI-driven insights, targeted resources, and content&amp;nbsp;expertise&amp;nbsp;to help institutions support math learning in a more complete way.&amp;nbsp;&lt;/p&gt;

&lt;p lang="EN-US" paraeid="{b63c9f42-a6a0-4945-bc21-2b259257a395}{53}" paraid="1497162537"&gt;It gives instructors and learning support&amp;nbsp;teams&amp;nbsp;better insight into where students are struggling, supports the creation of better questions and learning experiences, helps students move beyond the answer, and helps institutions respond to a world where AI is now part of how students practice, study, and get help.&amp;nbsp;&lt;/p&gt;

&lt;p lang="EN-US" paraeid="{b63c9f42-a6a0-4945-bc21-2b259257a395}{58}" paraid="892741343"&gt;You can learn more about the &lt;a href="https://www.maplesoft.com/math-success-platform/"&gt;Maplesoft Math Success Platform&lt;/a&gt; on our website.&lt;/p&gt;

&lt;p lang="EN-US" paraeid="{b63c9f42-a6a0-4945-bc21-2b259257a395}{63}" paraid="85100866"&gt;We also wrote more about the thinking behind this launch in our new whitepaper, &lt;a href="https://www.maplesoft.com/math-success-platform/Math-Education-and-AI.aspx"&gt;Math Education in the Age of AI: From Grading Answers to Understanding Student Progress&lt;/a&gt;. It looks at why math education needs a new approach in the age of AI: one that helps instructors ask better questions, create learning experiences that build understanding, and use learning signals to see where students need support.&lt;/p&gt;

&lt;p style="text-align:center;"&gt;&lt;img alt="Math success in the age of AI requires a new approach" src="/view.aspx?sf=235142_post/MSP_image_2_resized.png"&gt;&lt;/p&gt;

&lt;p&gt;I&amp;rsquo;d love to hear what you think. How are you seeing AI change the way students learn, practice, and get help in math? And what kinds of tools or approaches do you think will be most important as math education continues to evolve?&lt;/p&gt;

&lt;p lang="EN-US" paraeid="{b63c9f42-a6a0-4945-bc21-2b259257a395}{68}" paraid="693771900"&gt;&amp;nbsp;&lt;/p&gt;
</description>
      <guid>235142</guid>
      <pubDate>Thu, 02 Jul 2026 19:06:37 Z</pubDate>
      <itunes:author>Karishma</itunes:author>
      <author>Karishma</author>
    </item>
    <item>
      <title>Series Solutions of ODEs in Maple Followup</title>
      <link>http://www.mapleprimes.com/posts/235075-Series-Solutions-Of-ODEs-In-Maple-Followup?ref=Feed:MaplePrimes:New Posts</link>
      <itunes:summary>&lt;p&gt;Little bit of a followup on the &amp;quot;Series Solutions of ODEs in Maple&amp;quot; online seminar.&lt;/p&gt;

&lt;p&gt;According to Mathematical Methods for Physicists, 7th Edition by Arfken, Weber and Harris,&lt;/p&gt;

&lt;p&gt;Pages 343-345,&lt;/p&gt;

&lt;p&gt;Singular points are classified as regular or irregular&lt;/p&gt;

&lt;p&gt;Irregular points are called essential singularies.&lt;/p&gt;

&lt;p&gt;They show how to apply these to famous differential equations in Quantum Mechanics and other physical applications (examples given in Farlow&amp;#39;s Partial Differential Equations for Scientists and Engineers).&lt;/p&gt;

&lt;p&gt;In Section 12.1 of Mathematical Methods for Physicists, the complex series Laurent expansion (chapter 11 of the book) is applied to generalized to the complex plane (see Saff and Snider Fundamentals of Complex Analysis for Mathematics, Science and Engineering, 2nd Edition).&amp;nbsp; Not too sure how Maple handles contour integrals though.&lt;/p&gt;

&lt;p&gt;It seems that a&amp;nbsp;&lt;strong&gt;regular point&lt;/strong&gt;&amp;nbsp;is the same as a&amp;nbsp;&lt;strong&gt;ordinary point&lt;/strong&gt;, as per&amp;nbsp;&lt;em&gt;Elementary Differential Equations and Boundary Value Problems&lt;/em&gt;, 8th Edition by Boyce and DiPrima, Chapter 5.&lt;/p&gt;
</itunes:summary>
      <description>&lt;p&gt;Little bit of a followup on the &amp;quot;Series Solutions of ODEs in Maple&amp;quot; online seminar.&lt;/p&gt;

&lt;p&gt;According to Mathematical Methods for Physicists, 7th Edition by Arfken, Weber and Harris,&lt;/p&gt;

&lt;p&gt;Pages 343-345,&lt;/p&gt;

&lt;p&gt;Singular points are classified as regular or irregular&lt;/p&gt;

&lt;p&gt;Irregular points are called essential singularies.&lt;/p&gt;

&lt;p&gt;They show how to apply these to famous differential equations in Quantum Mechanics and other physical applications (examples given in Farlow&amp;#39;s Partial Differential Equations for Scientists and Engineers).&lt;/p&gt;

&lt;p&gt;In Section 12.1 of Mathematical Methods for Physicists, the complex series Laurent expansion (chapter 11 of the book) is applied to generalized to the complex plane (see Saff and Snider Fundamentals of Complex Analysis for Mathematics, Science and Engineering, 2nd Edition).&amp;nbsp; Not too sure how Maple handles contour integrals though.&lt;/p&gt;

&lt;p&gt;It seems that a&amp;nbsp;&lt;strong&gt;regular point&lt;/strong&gt;&amp;nbsp;is the same as a&amp;nbsp;&lt;strong&gt;ordinary point&lt;/strong&gt;, as per&amp;nbsp;&lt;em&gt;Elementary Differential Equations and Boundary Value Problems&lt;/em&gt;, 8th Edition by Boyce and DiPrima, Chapter 5.&lt;/p&gt;
</description>
      <guid>235075</guid>
      <pubDate>Sun, 21 Jun 2026 11:39:05 Z</pubDate>
      <itunes:author>senthooran</itunes:author>
      <author>senthooran</author>
    </item>
    <item>
      <title>Animating a Polyhedron</title>
      <link>http://www.mapleprimes.com/maplesoftblog/234975-Animating-A-Polyhedron?ref=Feed:MaplePrimes:New Posts</link>
      <itunes:summary>&lt;p&gt;A little while ago, I created a video,&amp;nbsp;&lt;a href="https://www.youtube.com/watch?v=bH92sTnLjik"&gt;Engaging and Enlightening Students with Maple Visualizations&lt;/a&gt;, that showed a sample of Maple visualizations that would be helpful in teaching math. Doing that allowed me to get reacquainted with some of Maple&amp;#39;s plotting features that I hadn&amp;#39;t used for a while. As a result, I made a second instructional video for my Maple tips series,&amp;nbsp;&lt;a href="https://www.youtube.com/watch?v=15x0ktzsITU"&gt;Animating a Polyhedron in Maple&lt;/a&gt;.&amp;nbsp;&lt;/p&gt;

&lt;p&gt;I chose this topic because I thought it would show several features in Maple that might not be known to all users. I list them below and encourage you to try them out.&lt;/p&gt;

&lt;ul&gt;
	&lt;li&gt;
	&lt;p&gt;The&amp;nbsp;&lt;a href="https://www.maplesoft.com/support/help/Maple/view.aspx?path=plots/polyhedraplot"&gt;plots:-polyhedraplot&lt;/a&gt;&amp;nbsp;command allows you to create a 3-D plot of a polyhedron, including one of 138 polyhedra that Maple knows about.&lt;/p&gt;
	&lt;/li&gt;
	&lt;li&gt;
	&lt;p&gt;The list of named polyhedra available can be obtained by calling the&amp;nbsp;&lt;a href="https://www.maplesoft.com/support/help/Maple/view.aspx?path=plots%2fpolyhedra_supported"&gt;plots:-polyhedra_supported&lt;/a&gt;&amp;nbsp;command.&lt;/p&gt;
	&lt;/li&gt;
	&lt;li&gt;
	&lt;p&gt;The&amp;nbsp;&lt;a href="https://www.maplesoft.com/support/help/Maple/view.aspx?path=plot3d/viewpoint"&gt;viewpoint option&lt;/a&gt;, which allows you to create an animation by varying the viewpoint through a 3D plot, can be used to rotate the polyhedron.&lt;/p&gt;
	&lt;/li&gt;
	&lt;li&gt;
	&lt;p&gt;Finally, the&amp;nbsp;&lt;a href="https://www.maplesoft.com/support/help/maple/view.aspx?path=worksheet%2Fplotinterface%2Fexportplot"&gt;Export&lt;/a&gt;&amp;nbsp;feature allows you to save the plot animation as an animated GIF.&lt;/p&gt;
	&lt;/li&gt;
&lt;/ul&gt;

&lt;p style="text-align: center;"&gt;&lt;img src="/view.aspx?sf=234975_post/Echinahedron3.gif"&gt;&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;
</itunes:summary>
      <description>&lt;p&gt;A little while ago, I created a video,&amp;nbsp;&lt;a href="https://www.youtube.com/watch?v=bH92sTnLjik" target="_blank"&gt;Engaging and Enlightening Students with Maple Visualizations&lt;/a&gt;, that showed a sample of Maple visualizations that would be helpful in teaching math. Doing that allowed me to get reacquainted with some of Maple&amp;#39;s plotting features that I hadn&amp;#39;t used for a while. As a result, I made a second instructional video for my Maple tips series,&amp;nbsp;&lt;a href="https://www.youtube.com/watch?v=15x0ktzsITU" target="_blank"&gt;Animating a Polyhedron in Maple&lt;/a&gt;.&amp;nbsp;&lt;/p&gt;

&lt;p&gt;I chose this topic because I thought it would show several features in Maple that might not be known to all users. I list them below and encourage you to try them out.&lt;/p&gt;

&lt;ul&gt;
	&lt;li&gt;
	&lt;p&gt;The&amp;nbsp;&lt;a href="https://www.maplesoft.com/support/help/Maple/view.aspx?path=plots/polyhedraplot"&gt;plots:-polyhedraplot&lt;/a&gt;&amp;nbsp;command allows you to create a 3-D plot of a polyhedron, including one of 138 polyhedra that Maple knows about.&lt;/p&gt;
	&lt;/li&gt;
	&lt;li&gt;
	&lt;p&gt;The list of named polyhedra available can be obtained by calling the&amp;nbsp;&lt;a href="https://www.maplesoft.com/support/help/Maple/view.aspx?path=plots%2fpolyhedra_supported"&gt;plots:-polyhedra_supported&lt;/a&gt;&amp;nbsp;command.&lt;/p&gt;
	&lt;/li&gt;
	&lt;li&gt;
	&lt;p&gt;The&amp;nbsp;&lt;a href="https://www.maplesoft.com/support/help/Maple/view.aspx?path=plot3d/viewpoint"&gt;viewpoint option&lt;/a&gt;, which allows you to create an animation by varying the viewpoint through a 3D plot, can be used to rotate the polyhedron.&lt;/p&gt;
	&lt;/li&gt;
	&lt;li&gt;
	&lt;p&gt;Finally, the&amp;nbsp;&lt;a href="https://www.maplesoft.com/support/help/maple/view.aspx?path=worksheet%2Fplotinterface%2Fexportplot"&gt;Export&lt;/a&gt;&amp;nbsp;feature allows you to save the plot animation as an animated GIF.&lt;/p&gt;
	&lt;/li&gt;
&lt;/ul&gt;

&lt;p style="text-align: center;"&gt;&lt;img src="/view.aspx?sf=234975_post/Echinahedron3.gif"&gt;&lt;/p&gt;

&lt;p&gt;&amp;nbsp;&lt;/p&gt;
</description>
      <guid>234975</guid>
      <pubDate>Tue, 09 Jun 2026 13:32:04 Z</pubDate>
      <itunes:author>pchin</itunes:author>
      <author>pchin</author>
    </item>
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