Question: How to broaden the z(Hue) color range

Take a 3d plot of some uneven surface in the xyz space and you want to have the surface colored according to local z-coordinates (e.g. a valley is blue, a peak is red with all rainbow colors inbetween). For such a color-coding one can in principal select the plot option "Color->Z (Hue)". What do you do if the valley and the peak are still more or less green colored? How can you force the valley and peak to have different colors?

I have this surface which I display with the following commands:



It all works, and the surface has nice default rainbow colors, but when I choose Color->Z (Hue) everything turns to green. Also when I manually write in the first of the above lines "color=["Blue","Red"]" the surface turns all red. The ranges of the x and y axis are larger than the z axis by a factor of about 50. Might this be the problem? How can I adjust the color ranges for my small z axis?

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