# Question:avoid the flickering points of an animation

## Question:avoid the flickering points of an animation

Maple 2021

restart;
Proc := proc(t) local t4, l3, R, r, eq, sol; _EnvHorizontalName := 'x'; _EnvVerticalName := 'y'; t4 := thickness = 4; l3 := linestyle = dot; R := 9; r := 1/2*R; geometry:-point(OO, 0, 0); geometry:-circle(Cir, [OO, R]); geometry:-point(K, R*cos(t), R*sin(t)); geometry:-point(Omega, r*cos(t), r*sin(t)); geometry:-circle(cir, [Omega, r]); eq := geometry:-Equation(cir); geometry:-line(XXp, y = 0); geometry:-line(YYp, x = 0); geometry:-line(L1, y = x); geometry:-line(L2, y = -x); geometry:-projection(M1, K, XXp); geometry:-coordinates(M1); geometry:-point(K2, geometry:-coordinates(M1)[1] - 2*R, 0); geometry:-coordinates(K2); geometry:-segment(sT, K2, M1); geometry:-point(N1, 0, R*sin(t)); subs(y = x, eq); sol := solve(%, x); geometry:-point(N2, sol[2], sol[2]); subs(y = -x, eq); sol := solve(%, x); geometry:-point(N3, sol[2], -sol[2]); plots:-display(geometry:-draw([Cir(color = blue, t4), cir(color = grey, t4), sT(color = black, t4), XXp(color = black, l3), YYp(color = black, l3), L1(color = black, l3), L2(color = black, l3), N1(color = blue, symbol = solidcircle, symbolsize = 15), N2(color = blue, symbol = solidcircle, symbolsize = 15), N3(color = blue, symbol = solidcircle, symbolsize = 15), M1(color = blue, symbol = solidcircle, symbolsize = 15)]), axes = none, view = [-30 .. 10, -10 .. 10], size = [800, 800]); end proc;
plots:-animate(Proc, [t], t = 0 .. 2*Pi, frames = 200);
NULL;
I am trying to program  this drawing, how to improve this code ? Thank you.

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